Ark Defenders mobile gameplay of Operators fighting on a stone tactical field

RECRUIT LEDGER

Review access before choosing a squad.

Recruit information is organized by access, supply rhythm, mission access, trial access, event notes, and the pause path.

Squad comparison ledger

Squad route Supply period Mission access Preview access Pause path
Map Access Ongoing mobile rhythm Drop-in mission access by posted availability Preview by support request Written support request before the next cycle
Mission Plus Ongoing mobile rhythm Lane defense, squad drill, dormitory rest, and short sortie Preview access based on current support terms Email or support note with squad name and cycle date
Tactics Support Ongoing rhythm plus tactics notes Mission access separate from tactics time Preview handled separately Pause the route and tactics notes through a written support message
Phone Preview One preview or a short phone trial Mission play depends on stage capacity and support approval for that preview Not a recurring plan No recurring pause path unless converted to a full squad plan

Supplies and event notes

Squad details can include a starting note, ongoing access, an event note, trial limits, mission rules, and dorm access. Ask for the current written terms before any payment.

Pause requests use player support so there is a written record of the request date, cycle date, and the next step.

First recruit

Start with squad orientation, class spacing, and deploy etiquette before heavier battles in the mobile game.

Mission first

Use mission access when you want a scheduled rhythm and guided map flow.

Tactics support

Choose tactics notes when deploy checks, promotions, and goal planning matter most.